#version 330 core

layout(location = 0)in vec2 position;
layout(location = 1)in vec2 textCoord;

out vec2 v_TextCoord;
uniform mat4 u_MVP;
//uniform mat4 u_View_Projection;
void main()
{
    gl_Position = u_MVP*vec4(position, 0.0,1.0);
    v_TextCoord = textCoord;
}
